The player is a British spy, Frank Carlson, who failed to board the Titanic and complete his objectives there that could have prevented both World War I and II. In 1940, during the London Blitz, a Nazi bomb falls on Carlson's home in London and the blast sends him back in time to Titanic a few days before it hit the iceberg. Frank now has a second chance to complete his objectives, find secret war plans that can prevent WW I and consequently WW II and track down a painting that's the key to the whole mystery. In his way, save for the running clock, are various spies on board, all of whom have their own plans for shaping the future of the world. The game is a first person point and click adventure that doesn't focus on inventory and item-collecting but instead gives the player many objectives that a real spy would have gotten such as using a telegraph to send a coded message or determining through chitchat which of the passengers might be spies. The game has multiple endings ranging from bad to perfect.